package cn.kgm.makeGodV2.event;

/**
 * @Version 1.8
 * @Author: Kappi
 * @Date: 2025-9-16 10:37
 * @Description: cn.kgm.makeGodV2.event.EventLoader
 */
public class EventLoader {
    public static GameEvent loadEventFromJson(String json) {
        // 这里应该是实际的JSON解析逻辑
        // 使用Jackson、Gson或其他JSON库

        // 简化版示例：
        /*
        JsonObject eventObj = JsonParser.parseString(json).getAsJsonObject();
        String id = eventObj.get("id").getAsString();
        String name = eventObj.get("name").getAsString();
        String description = eventObj.get("description").getAsString();

        List<EventTrigger> triggers = new ArrayList<>();
        JsonArray triggersArray = eventObj.getAsJsonArray("triggers");
        for (JsonElement triggerElem : triggersArray) {
            JsonObject triggerObj = triggerElem.getAsJsonObject();
            String type = triggerObj.get("type").getAsString();

            if ("location".equals(type)) {
                String locationId = triggerObj.get("locationId").getAsString();
                triggers.add(new LocationTrigger(locationId));
            }
            // 处理其他触发器类型...
        }

        // 类似地处理选项和结果...
        */

        return null; // 返回解析后的事件
    }
}
